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RealLand: A Wargaming Approach to Computational International Relations

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dc.contributor.advisor Cioffi-Revilla, Claudio
dc.contributor.author Selke, Karl David
dc.creator Selke, Karl David
dc.date.accessioned 2018-10-22T01:19:55Z
dc.date.available 2018-10-22T01:19:55Z
dc.date.issued 2017
dc.identifier.uri https://hdl.handle.net/1920/11281
dc.description.abstract The objective of this study is to advance a wargaming approach to computational international relations (IR). Wargaming has a long tradition of artfully balancing between realism and human playability. Those same techniques can be incorporated into computational IR models. A wargaming approach affords both greater resolution in the operational environment and emulation of human decision-making, which provides a significant alternative to past computational IR models of international conflict. As a demonstration of this approach, I developed two simulations: Basic and Enhanced RealLand.
dc.format.extent 197 pages
dc.language.iso en
dc.rights Copyright 2017 Karl David Selke
dc.subject International relations en_US
dc.subject Computer science en_US
dc.subject Computational en_US
dc.subject Conflict-theory en_US
dc.subject International Relations en_US
dc.subject Realist Theory en_US
dc.subject Simulation en_US
dc.subject Wargaming en_US
dc.title RealLand: A Wargaming Approach to Computational International Relations
dc.type Dissertation
thesis.degree.level Ph.D.
thesis.degree.discipline Computational Social Sciences
thesis.degree.grantor George Mason University


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