dc.contributor.advisor |
Cioffi-Revilla, Claudio |
|
dc.contributor.author |
Selke, Karl David
|
|
dc.creator |
Selke, Karl David |
|
dc.date.accessioned |
2018-10-22T01:19:55Z |
|
dc.date.available |
2018-10-22T01:19:55Z |
|
dc.date.issued |
2017 |
|
dc.identifier.uri |
https://hdl.handle.net/1920/11281 |
|
dc.description.abstract |
The objective of this study is to advance a wargaming approach to computational international relations (IR). Wargaming has a long tradition of artfully balancing between realism and human playability. Those same techniques can be incorporated into computational IR models. A wargaming approach affords both greater resolution in the operational environment and emulation of human decision-making, which provides a significant alternative to past computational IR models of international conflict. As a demonstration of this approach, I developed two simulations: Basic and Enhanced RealLand. |
|
dc.format.extent |
197 pages |
|
dc.language.iso |
en |
|
dc.rights |
Copyright 2017 Karl David Selke |
|
dc.subject |
International relations |
en_US |
dc.subject |
Computer science |
en_US |
dc.subject |
Computational |
en_US |
dc.subject |
Conflict-theory |
en_US |
dc.subject |
International Relations |
en_US |
dc.subject |
Realist Theory |
en_US |
dc.subject |
Simulation |
en_US |
dc.subject |
Wargaming |
en_US |
dc.title |
RealLand: A Wargaming Approach to Computational International Relations |
|
dc.type |
Dissertation |
|
thesis.degree.level |
Ph.D. |
|
thesis.degree.discipline |
Computational Social Sciences |
|
thesis.degree.grantor |
George Mason University |
|