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The "Fast and Frugal" Cognitive Architecture for Computational Social Simulations

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dc.contributor.author Kennedy, William G.
dc.contributor.author Bassett, Jeffrey K.
dc.date.accessioned 2014-05-22T16:49:21Z
dc.date.available 2014-05-22T16:49:21Z
dc.date.issued 2011-03
dc.identifier.citation W.G. Kennedy and J.K. Bassett, The "Fast and Frugal" Cognitive Architecture for Computational Social Simulations. Poster session presented at the Behavioral Representation in Modeling and Simulation (BRiMS) Conference, Sundance, UT, March 21-24, 2011. en_US
dc.identifier.uri https://hdl.handle.net/1920/8687
dc.description Two page abstract for poster presentation. en_US
dc.description.abstract Computational social simulations involving humans require models of human behavior but their behavior can be represented and modeled in many ways. The two dimensions of this challenge we are interested in are the degree of cognitive plausibility in the representation of the behavior of humans and the computational intensity involved.
dc.language.iso en_US en_US
dc.publisher Behavior Representation in Modeling & Simulation (BRIMS) Conference 2011 en_US
dc.relation.ispartofseries 11-BRIMS-043 en_US
dc.rights Copyright 2011, BRIMS Society, Inc. Permission is hereby granted to quote any of the material herein, or to make copies thereof, for non-commercial purposes, as long as proper attribution is made and this copyright notice is included. All other uses are prohibited without written permission from the BRIMS Society, Inc. en_US
dc.subject Cognitive Architecture en_US
dc.subject Agent-based Modeling en_US
dc.title The "Fast and Frugal" Cognitive Architecture for Computational Social Simulations en_US
dc.type Other en_US


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